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Workout of the Day Questions & performance regarding CrossFit's WOD

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Old 03-31-2009, 11:37 AM   #11
Renee Lee
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Re: The potential in gaming Fight Gone Bad

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Originally Posted by Harry Palley View Post
<snip>

This is not to say that the point system in FGB is perfect. 10 cals on the rower is without a doubt far more difficult than 10 push presses. But within the rules of the workout, I was able to attain a higher score by using this method.
i would say that statement depends on how easy 75/53# push presses are for you in general. i had 12/14/13 on my rows and i think only broke 10 on the pp the first round.

but that's likely because i'm a weak girl with long legs
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Old 03-31-2009, 11:38 AM   #12
Joey Harper
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Re: The potential in gaming Fight Gone Bad

I understand what everyone is saying, however I think he makes a good point. If he were in a competition scenario such as the crossfit games, he has found a strategic way to increase his score within the rules of the event.

However I would agree that for fitness purposes you should probably just row.
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Old 03-31-2009, 11:47 AM   #13
Renee Lee
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Re: The potential in gaming Fight Gone Bad

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Originally Posted by Joey Harper View Post
I understand what everyone is saying, however I think he makes a good point. If he were in a competition scenario such as the CrossFit games, he has found a strategic way to increase his score within the rules of the event.

However I would agree that for fitness purposes you should probably just row.
+1. i was trying to figure out a way to say this...but i fail at coherent english most of the time.

though for gaming, you might as well do what the 2nd or 3rd poster suggested and row like a p**** for a minute. you get rest AND a few calorie points.

also, harry, do you think that you got any added benefit/loss from starting FGB in the middle of the circuit, rather than the standard, WB/SDHP/BJ/PP/row order? 2 full minutes of rest may have a different outcome than 1 and 1. i say you do FGB AGAIN!

(actually that gives me an idea! i have a proposal for you...i'll send you a message about it, lol)
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Last edited by Renee Lee : 03-31-2009 at 11:53 AM.
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Old 03-31-2009, 01:07 PM   #14
Gabriel desGarennes
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Re: The potential in gaming Fight Gone Bad

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Originally Posted by Joey Harper View Post
I understand what everyone is saying, however I think he makes a good point. If he were in a competition scenario such as the CrossFit games, he has found a strategic way to increase his score within the rules of the event.

However I would agree that for fitness purposes you should probably just row.
If he were in the games, hed better be able to put out full effort the whole time. cause everyone hes competing against will be.

Also he completely rearranges the workout to have 2 rests. if he just took a 2 minute rest each round at the end instead of 1 minute and eliminated the row i doubt it would have the exact same result
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Old 03-31-2009, 01:07 PM   #15
Kevin Wood
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Re: The potential in gaming Fight Gone Bad

"Our workouts are competitive events. They look like sport" -Greg Glassman

Check out the video under What is CrossFit on the main page.

In any sporting event, those with the most points win.
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Old 03-31-2009, 01:11 PM   #16
Jamie J. Skibicki
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Re: The potential in gaming Fight Gone Bad

But again, where do we draw the line between competition and preparing for the competition. If rowing is a weak point, avoiding it will not make you any better at.

It sounds like you need to work on your rowing in practice and realize that rowing is your weak point when you go to compete.
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Old 03-31-2009, 01:55 PM   #17
Kevin Thomas
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Re: The potential in gaming Fight Gone Bad

Renee,

I think you hit on an important point. Regardless of pacing strategy, the OP is not doing FGB if he changes the order of the exercises. This is especially true when the purpose of the change is to introduce a rest period in the middle of each round. Maybe it's a great WOD (maybe not), but it's not even a scaled FGB. It not even debatable that the OP's WOD is not FGB rx.

Personally, I agree with Jamie that gaming the workouts for higher scores defeats the purpose of training.
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Old 03-31-2009, 05:55 PM   #18
Tyler Smith
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Re: The potential in gaming Fight Gone Bad

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Originally Posted by Michael Wengloski View Post
He was making a follow up quote from the movie, not a statement.
Oh man, I missed that one big time... Right on!
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Old 03-31-2009, 06:02 PM   #19
Robert D Taylor Jr
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Re: The potential in gaming Fight Gone Bad

As twisted as this seems, if he scored higher, he did more work. Work is where it's at.
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Old 03-31-2009, 06:40 PM   #20
Daniel Olmstead
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Re: The potential in gaming Fight Gone Bad

This is assuming that work-wise, FGB is five apples in a row - which I don't think it is. I haven't broken down the movements into joules, but I'd be shocked to find they were each the same.

Everyone has strong and weak movements. We've done FGB fairly often over the last year at my affiliate, and have developed all sorts of strategies. For me, I find the best score comes from setting a target for each movement in advance, and then trying to get that target every round. Once I hit the target, I stop. Yes, that means more rest, particularly in the first round, but if I've set it right the last round is agony, and I've improved both my pacing and my endurance.
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