CrossFit Discussion Board  

Go Back   CrossFit Discussion Board > Community > CrossPit
CrossFit Home Forum Site Rules CrossFit FAQ Search Today's Posts Mark Forums Read

CrossPit For discussing MMA, UFC, Pride fighting, and other martial arts

Reply
 
Thread Tools
Old 04-30-2009, 07:07 AM   #11
Frank Dennis
Member Frank Dennis is offline
 
Frank Dennis's Avatar
 
Profile:
Join Date: Dec 2008
Location: Indianapolis  IN
Posts: 1,162
Re: UFC video game

Don't have a 360 anymore (might get another one for this game) but the important question is; did they fix what has been the perennial failure of all combat games which involve a grappling element... are the collision physics any good?

What has always been a pain about fighting games which involved a grappling element is that whatever the 3D model is, the collision barriers are generally not the same topography, or even close; they're little stacked spheres, or worse, point values. So you get the effect where you think you're in a position to, say, try an armbar, and what happens is instead your avatar's arm just phases through the opponent. This becomes especially pronounced when the player tried to edit his own avatar; the developers don't usually alter the "figure" which defines collision surfaces much no matter how much the player alters the visible 3D model, so you get contact surfaces buried in the middle of the guy or worse, extended outside the body of the model (and then you're getting grappled and thrown when it looks like you're still a foot away from the other guy).

If the collision physics are good, I'll go spend the cash on a new 360. Other than this possible flaw, the game looks brilliant!
__________________
"It isn't safe out here. It is wondrous... with treasures to satiate desires both subtle and gross. But it is not for the timid!"

Last edited by Frank Dennis : 04-30-2009 at 07:11 AM.
  Reply With Quote
Old 04-30-2009, 12:25 PM   #12
Jeffrey Crawford
Member Jeffrey Crawford is offline
 
Jeffrey Crawford's Avatar
 
Profile:
Join Date: Dec 2005
Location: Melbourne  FL
Posts: 685
Re: UFC video game

Quote:
Originally Posted by Frank Dennis View Post
Don't have a 360 anymore (might get another one for this game) but the important question is; did they fix what has been the perennial failure of all combat games which involve a grappling element... are the collision physics any good?

What has always been a pain about fighting games which involved a grappling element is that whatever the 3D model is, the collision barriers are generally not the same topography, or even close; they're little stacked spheres, or worse, point values. So you get the effect where you think you're in a position to, say, try an armbar, and what happens is instead your avatar's arm just phases through the opponent. This becomes especially pronounced when the player tried to edit his own avatar; the developers don't usually alter the "figure" which defines collision surfaces much no matter how much the player alters the visible 3D model, so you get contact surfaces buried in the middle of the guy or worse, extended outside the body of the model (and then you're getting grappled and thrown when it looks like you're still a foot away from the other guy).

If the collision physics are good, I'll go spend the cash on a new 360. Other than this possible flaw, the game looks brilliant!
Its good man....best combat game hands down and the ground game is technical and legit.
  Reply With Quote
Old 04-30-2009, 01:46 PM   #13
Frank Dennis
Member Frank Dennis is offline
 
Frank Dennis's Avatar
 
Profile:
Join Date: Dec 2008
Location: Indianapolis  IN
Posts: 1,162
Re: UFC video game

Sweet!
__________________
"It isn't safe out here. It is wondrous... with treasures to satiate desires both subtle and gross. But it is not for the timid!"
  Reply With Quote
Old 05-04-2009, 08:09 AM   #14
Michael DeLuca
Member Michael DeLuca is offline
 
Michael DeLuca's Avatar
 
Profile:
Join Date: Jun 2008
Location: Mt. Ephraim  NJ
Posts: 428
Re: UFC video game

I played the demo last week and it's much more than a button smasher.

I thought the demo was pretty lean, but with going through the tutorial, you see how the game was truly well thought out and had input from those in the MMA world.
__________________
Crossfit Level 1 || 30/6'/192 | CrossFit Tribe || Support Steve's Club - Steve's Original | w/f/s
  Reply With Quote
Old 05-05-2009, 07:04 AM   #15
Jeffrey Crawford
Member Jeffrey Crawford is offline
 
Jeffrey Crawford's Avatar
 
Profile:
Join Date: Dec 2005
Location: Melbourne  FL
Posts: 685
Re: UFC video game

Quote:
Originally Posted by Michael DeLuca View Post
I played the demo last week and it's much more than a button smasher.

I thought the demo was pretty lean, but with going through the tutorial, you see how the game was truly well thought out and had input from those in the MMA world.
It's so sick....i am not even a gamer and I'm obsessed.
  Reply With Quote
Old 05-06-2009, 05:46 AM   #16
Michael DeLuca
Member Michael DeLuca is offline
 
Michael DeLuca's Avatar
 
Profile:
Join Date: Jun 2008
Location: Mt. Ephraim  NJ
Posts: 428
Re: UFC video game

Quote:
Originally Posted by Jeffrey Crawford View Post
It's so sick....i am not even a gamer and I'm obsessed.
I mean, I know a lot of MMA fans prefer standup to the ground game, especially when it turns into a technical non-GI BJJ match, but when you see this in the game it's awesome. The transitions are smooth and the submissions are true.

I'm trying not to read any more about it because I want to be surprised in 2 weeks.
__________________
Crossfit Level 1 || 30/6'/192 | CrossFit Tribe || Support Steve's Club - Steve's Original | w/f/s
  Reply With Quote
Old 05-19-2009, 09:52 AM   #17
Michael DeLuca
Member Michael DeLuca is offline
 
Michael DeLuca's Avatar
 
Profile:
Join Date: Jun 2008
Location: Mt. Ephraim  NJ
Posts: 428
Re: UFC video game

Just a little bump to let people know the game came out today.
__________________
Crossfit Level 1 || 30/6'/192 | CrossFit Tribe || Support Steve's Club - Steve's Original | w/f/s
  Reply With Quote
Old 05-19-2009, 11:46 AM   #18
Jeffrey Crawford
Member Jeffrey Crawford is offline
 
Jeffrey Crawford's Avatar
 
Profile:
Join Date: Dec 2005
Location: Melbourne  FL
Posts: 685
Re: UFC video game

as if i did not know
  Reply With Quote
Old 05-19-2009, 12:50 PM   #19
Michael DeLuca
Member Michael DeLuca is offline
 
Michael DeLuca's Avatar
 
Profile:
Join Date: Jun 2008
Location: Mt. Ephraim  NJ
Posts: 428
Re: UFC video game

Quote:
Originally Posted by Jeffrey Crawford View Post
as if i did not know
You probably unlocked all of the characters already...

__________________
Crossfit Level 1 || 30/6'/192 | CrossFit Tribe || Support Steve's Club - Steve's Original | w/f/s
  Reply With Quote
Old 05-21-2009, 12:52 PM   #20
Katrina A. Burton
Member Katrina A. Burton is offline
 
Katrina A. Burton's Avatar
 
Profile:
Join Date: Oct 2007
Location: Lethbridge  Alberta
Posts: 206
Re: UFC video game

what is the game like?
is there a option to build your own character?
do you get to start from scratch and train your character from the beginning in MMA to advance into the UFC?
  Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
New to the game... Grayson Magee Starting 4 03-31-2009 07:36 AM
New to the game of Crossfit Travis Jewett Starting 4 10-02-2008 07:10 PM
New to the game... Tom Dixon Starting 1 07-27-2008 05:06 PM
New video game pad Lincoln Brigham Equipment 2 10-10-2007 02:34 PM
Parkour moves in a video game? Neal Winkler Community 6 04-22-2006 03:48 PM


All times are GMT -7. The time now is 08:28 AM.


Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
CrossFit is a registered trademark of CrossFit Inc.